C++ Performance improved

I had some time free this morning, so I took another look at the codebase I’m working with.

Restructuring my code a bit to be more performance oriented got me up to 19,800 games per second, a definite improvement over my earlier attempts. Beats out the .Net version by about 30%, and several times faster than my earlier attempts in C++.

That’s good enough for now, as further improvements would require getting tricky with the algorithms. While cleverness is useful, that’s not really the focus here; it’s time to move on to the Neural Networks using CNTK.

 

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